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Assassins - Ultimate CD Games Collection 3
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Assassins 3 - The Ultimate Games CD (1997)(Weird Science)[!][Amiga-CD32-CDTV].iso
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bob_lemon
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1992-12-21
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Bob The Amazing Lemon (TM) Level Editor V2.5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loading The Editor.
~~~~~~~~~~~~~~~~~~~
Double-Click on the icon.
The editor SHOULD work on ANY Amiga with a minimum of 512K RAM, but this
hasn't been tested (yet).
Instructions
~~~~~~~~~~~~
Design some levels.
Use the mouse to add and remove blocks from the map.
LEFT Mouse button - Adds the current block type to the level where the mouse
is positioned in the level.
RIGHT Mouse button - Clears the block at the position under the mouse
pointer.
The Gadgets
~~~~~~~~~~~
* Section 1*
<LOAD>
Allows the user to load a v1.8 level in to the editor.
<SAVE>
Saves a v1.8 level to the disk.
<EXIT>
Quits the editor.
<ABOUT>
Credits.
<UNDO>
Undoes the last ADD/DELETE/UNDO option.
<AUTHOR>
Add to the level the name of the author. Type the name in the requesters box
or pick one from the names already there.
<GHOST 1>
Move the starting position of the first ghost.
<GHOST 2>
Move the starting position of the second ghost.
<GHOST 3>
Move the starting position of the third ghost.
Block : Displays the current block type.
Mouse : The block type under the mouse is displayed here.
The words below the 'Mouse :' indicates the author of the level being
edited.
* Section 2 *
<ICE>
Sets the block type to ICE.
<APPEARING>
Sets the block type to APPEARING.
<TELEPORT>
Sets the block type to TELEPORT.
(There MUST be ONE Teleport on each level)
<WATER>
Sets the block type to WATER.
<PILL>
Sets the block type to PILL.
<PSEUDOPILL>
Sets the block type to PSEUDOPILL.
<DIS_LONG>
Sets the block type to DISSAPEARING LONG.
<DIS_SHORT>
Sets the block type to DISSAPEARING SHORT.
<WALL>
Sets the block type to WALL.
For a description of the block types see bob_instructions.
* Section 3 *
<COMMENT>
Allows you to add a comment of upto 30 characters to your level.
<MOVE BOB>
Allows you to move the starting position of Bob.
<HELPSCREEN>
Brings up a screen showing what blocks are what.
<CLEAR>
Clears the current level and resets the ghost and Bob starting positions.
<FILL>
Fills any blank spaces in the level with the current block type.
<RANDOM>
Creates a totally random level to test your Bob playing skills.
<HARDCOPY>
Outputs the level to a printer, either big or small, use the requester to
select which, large outputs are exactly 2x as big as small ones.
Shortcut Keys.
~~~~~~~~~~~~~~
1 -Sets block type to ICE.
2 -Sets block type to APPEARING.
3 -Sets block type to TELEPORT.
4 -Sets block type to WATER.
5 -Sets block type to PILL.
6 -Sets block type to PSEUDOPILL.
7 -Sets block type to DISSAPEARING LONG.
8 -Sets block type to DISSAPEARING SHORT.
9 -Sets block type to WALL.
SHIFT+1 - Fills any blank blocks on the level with ICE.
SHIFT+2 - Fills any blank blocks on the level with APPEARING.
SHIFT+4 - Fills any blank blocks on the level with WATER.
SHIFT+5 - Fills any blank blocks on the level with PILL.
SHIFT+6 - Fills any blank blocks on the level with PSEUDOPILL.
SHIFT+7 - Fills any blank blocks on the level with DISSAPEARING LONG.
SHIFT+8 - Fills any blank blocks on the level with DISSAPEARING SHORT.
SHIFT+9 - Fills any blank blocks on the level with WALL.
C - Brings up the Comment requester.
F - Fills any blank squares in the level with the current block type.
H - Brings up the Helpscreen.
N - Clears the screen and resets the Bob and ghost positions.
P - Print out the level.
R - Creates a random level.
Important Bit
~~~~~~~~~~~~~
Please send bugs, ideas, cash etc. to :
Paul Alan Freshney
8 Richmond Close
Newark
Notts.
NG24 3EX
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(C) Paul Alan Freshney 1995
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